Luminators are machines coated in some stylish-looking glass that emit light when supplied with current. They change shape depending on the surface they're placed on: small squares on the ceiling, rectangles on a wall, and large squares on the floor or connected to a Cable.
Of course creating light takes energy and so the Luminator will use 0.25 EU/t from an internal 10K EU storage (about 2 days worth of light). It can draw power from a connected power Cable or be recharged manually by right clicking with a RE Battery or Energy Crystal (but not a Lapotron Crystal). Be careful, as right clicking a Luminator can also suck the power right out of a wielded power tool such as a Drill—and the tool won't recharge from your BatPack.
Luminators will not draw power when connected directly to the output face of a BatBox or LV Transformer; they must be connected directly to a Cable. For a more subtle look, wire your Cables and attach Luminators before covering the Cables in Construction Foam from a CF Sprayer.
Luminators may also cause any monster standing close to them to catch fire.
Maximum Input: 32 EU/t before exploding
- Luminators cause interference issues with tools and weapons. They "occupy" the block the light is facing, and may be accidentally destroyed when trying to mine or activate switches.
- Large numbers of empty luminators will cause a protracted lag spike until they fill up. They also fill up sequentially and further luminators will use all power until filled, then closer ones will begin to fill and power up.