Technic Pack Wiki
 
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{{equivelentexchange }}
 
[[File:2012-01-04_17.55.png|thumb|326px]]
 
[[File:2012-01-04_17.55.png|thumb|326px]]
 
In physics, '''energy''' is described as a quantification of the ability to do work. This is no different in Minecraft, as various different forms of energy are required to power the many different machines available in the Technic Pack.
''Note: This Page is a '''WIP''' ''
 
   
 
There are seven main types of Energy in the Technic Pack with major mods dedicated to the first three.
In physics Energy is described as the ability to do work. This is no different in Minecraft as various different forms of energy are required to power the many different machines available in the Technic Pack.
 
   
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'''Minecraft Joules''' or MJ are used to power [[BuildCraft]] machines.
There are four main types of Energy in the Technic Pack with major mods dedicated to the first three.
 
   
'''Minecraft Joules''' or MJ are used to power '''BuildCraft '''Machines.
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'''Energy Units''' or EU are used to power [[IndustrialCraft]] machines.
   
'''Energy Units''' or EU are used to power '''IndustrialCraft '''Machines.
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[[Blutricity]] is used to power [[Redpower]] machines.
   
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'''Vis''' and '''Taint''' are used to power [[ThaumCraft]] machines.
'''Redstone''' is used to power many devices in Vanilla Minecraft as well as the mod '''RedPower'''.
 
   
 
'''Heat''' is used to power many things in Vanilla Minecraft as well as many of the mods in the Technic Pack.
 
'''Heat''' is used to power many things in Vanilla Minecraft as well as many of the mods in the Technic Pack.
   
Note that the Laws of Thermodynamics do not apply in the Minecraft or Technic Pack world. So creating many otherwise impossible contraptions is quite possible. Examples include Free-Energy Machines and Perpetual Motion Machines.
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Note that the Laws of Thermodynamics do not apply in the Minecraft or Technic Pack world, so creating many otherwise impossible contraptions is quite possible. Examples include Free-Energy Machines and Perpetual Motion Machines.
   
==Minecraft Joules==
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==Minecraft Joules (MJ)==
 
Minecraft Joules are generated from the four types of Engines from Buildcraft and from Energy Links.
 
Minecraft Joules are generated exlusively from the three types of Engines from Buildcraft.
 
   
 
[[Redstone Engine]]
 
[[Redstone Engine]]
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Takes in Oil or Buildcraft Fuel and outputs Minecraft Joules.
 
Takes in Oil or Buildcraft Fuel and outputs Minecraft Joules.
   
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[[Electric Engines]]
==[[EU|EU's]]==
 
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EU - '''Energy Unit''' is the measure of energy production, consumption, transmission and storage.
 
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Takes in EU and outputs Minecraft Joules. Works just like a normal buildcraft engine.
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==EU==
 
An EU or '''Energy Unit''' is a measure of energy production, consumption, transmission and storage.
   
 
'''<u>[[Electrical Engineering 101: Power & Electricity]]</u>'''
 
'''<u>[[Electrical Engineering 101: Power & Electricity]]</u>'''
   
These units are not similar to IRL electricity, basically this is "virtual" items, that can stack unlimited amount of times and needs storage items like [[RE Battery]] or [[Cable|transportation\distribution]] network to be used. EU stored in items or devices wont decay over time.
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These units are not similar to IRL electricity, basically these are virtual "items", that can stack unlimited amount of times and needs storage items like [[RE Battery]] or [[Cable|transportation\distribution]] network to be used. EU stored in items or devices won't decay over time.
   
 
Every Industrial Craft 2 machine is involved in the production or consumption of EU.
 
Every Industrial Craft 2 machine is involved in the production or consumption of EU.
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[[Wind Mill]] - Generates EU over time depending on height and other variables.
 
[[Wind Mill]] - Generates EU over time depending on height and other variables.
   
[[Nuclear Reactor]] - Converts Refined Uranium to EUs.
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[[Nuclear Reactor]] - Converts Refined Uranium to EU.
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===EU/t===
 
===EU/t===
EU/t means '''Energy unit per tick'''. If the computer or server is able to handle all ingame calculations, the game will operate at about 20 ticks per second. If this is not the case, the clockrate will drop significantly and you will notice ingame time slowdown. If the clockrate is 10, a second in game will last as long as 2 IRL seconds.
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EU/t means '''Energy units per tick'''. If the computer or server is able to handle all ingame calculations, the game will operate at about 20 ticks per second. If this is not the case, the clockrate will drop significantly and you will notice ingame time slowdown. If the clockrate is 10, a second in game will last as long as 2 IRL seconds.
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In order to measure the amount of EU being created by one of the generators, consumed by one of the other machines, or the amount of EU passing through a cable, you must use an EU Reader. In order to use this you must right click on the block, wait for a few seconds, and right click on it again. It will then come up with the average EU/t in that block.
   
EU/t used to measure EU consumption and production, '''EU/t''' can be measured with an [[EC-Meter]] by clicking on any cable two times with some delay
 
 
===EU-Packet / Voltage===
 
===EU-Packet / Voltage===
'''EU-Packets''' are the transmission containers of EUs. They represent voltage in Industrial Craft 2. This value have nothing with IRL voltage.
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'''EU-Packets''' are the transmission containers of EUs. They represent voltage in Industrial Craft 2. This value has nothing with IRL voltage.
   
EU-Packets come in different sizes ranging from 1 EU to 2048 EU, unlike IC1 you may not change EU output of storage devices.
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EU-Packets come in different sizes ranging from 1 EU to 2048 EU, unlike IC1 you may not change the EU output of storage devices.
   
 
There is no way to measure what size of packets travels through a [[Cable|cable]] or machine but they can be read from EU emitting blocks.
 
There is no way to measure what size of packets travels through a [[Cable|cable]] or machine but they can be read from EU emitting blocks.
   
 
Emitters such as generators, storage units, and transformers can emit EU-Packets.
 
Emitters such as generators, storage units, and transformers can emit EU-Packets.
===Emitters===
 
   
 
*Generators emit packets as big as their output.
 
*Storage Units always emit packets the size of their "out" value.
 
*Transformers behave like Storage Units. They are also able to upgrade four packets into one of a higher tier or downgrade a single packet into four of a lower tier, depending on redstone current.
 
 
===Cables===
 
===Cables===
[[Cable]]s can carry unlimited amounts of EU/t but only EU-Packets that are the same or below of their maximum Voltage. You can send unlimited amounts of 32 EU-Packets through a Copper cable but not a single 128 EU-Packet. The clue is that energy loss of a cable isn't connected to the total amount of EU/t but to every single packet. So sending 100 32 EU-Packets results in 100 times the energy loss of the cable where sending one 2048 EU-Packet only result in one time the energy loss of the cable. More on that in [[Cable|Voltage Efficiency]].
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[[Cable]]s can carry unlimited amounts of EU, but only EU-Packets that are the same or below of their maximum voltage. You can send unlimited amounts of 32 EU-Packets through a Copper cable but not a single 128 EU-Packet. The clue is that energy loss of a cable isn't connected to the total amount of EU/t but to every single packet. So sending 100 32 EU-Packets results in 100 times the energy loss of the cable where sending one 2048 EU-Packet only result in one time the energy loss of the cable. More on that in [[Cable|Voltage Efficiency]].
   
==Redstone==
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==Blutricity==
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Bluelectricity is from the redpower mod and is generated by either [[Solar Panel]]s (redpower ones) or [[Thermopile]]s. This powers machines from the [[Redpower]] mod such as frame motors and blulectric alloy furnaces.
   
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==Thaum==
Redstone energy is both easy to access and infinite. It is also binary in nature meaning there is no concept of "amount" of Redstone energy. Something either has Redstone power or it does not.
 
   
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Thaumcraft introduces Vis. It's essentially an ambient "natural" magical radiation that can be found in the environment itself. It can be gathered in liquid form by, amongother things, dropping various items into a [[Crucible]]. Once gathered, it's used in a manner similar to EU or MJ by various Thaumcraft Machines. This is noteworthy primarily because Thaumcraft has a converter that takes this liquid "Thaum" and produces either MJ or EU for Buildcraft and Industrialcraft machines respectively. It's certainly not an overt or easily obtainable energy source.
The Primary source of Redstone energy is from Redstone Torches or Input Devices such as Levers or Buttons.
 
   
 
==Heat==
 
==Heat==
 
Heat is generated by burning certain materials in the Minecraft world including Saplings, Sticks, Wooden Planks, Wood, Charcol, Coal, Fences, Buckets of Lava, etc.
 
Heat is generated by burning certain materials in the Minecrat world including: Saplings, Sticks, Wooden Planks, Wood, Charcol, Coal, Fences, Buckets of Lava etc.
 
   
 
==Converting Energy==
 
==Converting Energy==
 
Using Power Crystal's Power Converters Mod it is possible to convert between the various types of Energy in the Technic Pack. This allows for much more flexibility in design allowing you to, for example, power a Buildcraft machine with EUs.
   
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In Techic 7.2.6, the [http://technicpack.wikia.com/wiki/Category:Transformers_Mod Transformers Mod] replaces the power converters. It has [http://technicpack.wikia.com/wiki/Electric_Engines Electric Engines] and [http://technicpack.wikia.com/wiki/Pneumatic_Generators Pneumatic Generators] available for converting between EU and MJ power.
Using Power Crystal's Power Converters Mod is it possible to convert between the various types of Energy in the Technic Pack. This allows for much more flexability in design allowing you to for example power a Buildcraft machine with EUs.
 
 
==BuildCraft Oil and BuildCraft vs IndustrialCraft Fuel==
 
   
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Only the [http://technicpack.wikia.com/wiki/Thaumic_Generator Thaumic Generator] can produce all three types of energy using the [http://technicpack.wikia.com/wiki/ThaumCraft ThaumCraft] 2 vis.
==Energy Over Time==
 
[[Category:Game Mechanic]]
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[[Category:Mechanics]]

Latest revision as of 09:01, 15 March 2014

Template:Equivelentexchange

2012-01-04 17

In physics, energy is described as a quantification of the ability to do work. This is no different in Minecraft, as various different forms of energy are required to power the many different machines available in the Technic Pack.

There are seven main types of Energy in the Technic Pack with major mods dedicated to the first three.

Minecraft Joules or MJ are used to power BuildCraft machines.

Energy Units or EU are used to power IndustrialCraft machines.

Blutricity is used to power Redpower machines.

Vis and Taint are used to power ThaumCraft machines.

Heat is used to power many things in Vanilla Minecraft as well as many of the mods in the Technic Pack.

Note that the Laws of Thermodynamics do not apply in the Minecraft or Technic Pack world, so creating many otherwise impossible contraptions is quite possible. Examples include Free-Energy Machines and Perpetual Motion Machines.

Minecraft Joules (MJ)[]

Minecraft Joules are generated from the four types of Engines from Buildcraft and from Energy Links.

Redstone Engine

Converts Redstone energy into Minecraft Joules.

Steam Engine

Converts Heat into Minecraft Joules.

Heat is generated using various types of fuel such as Coal or Wood.

Combustion Engine

Takes in Oil or Buildcraft Fuel and outputs Minecraft Joules.

Electric Engines

Takes in EU and outputs Minecraft Joules. Works just like a normal buildcraft engine.

EU[]

An EU or Energy Unit is a measure of energy production, consumption, transmission and storage.

Electrical Engineering 101: Power & Electricity

These units are not similar to IRL electricity, basically these are virtual "items", that can stack unlimited amount of times and needs storage items like RE Battery or transportation\distribution network to be used. EU stored in items or devices won't decay over time.

Every Industrial Craft 2 machine is involved in the production or consumption of EU.

EU is not related to Redstone current, but multiple machines can be affected by redstone currents, and a Detector Cable produces redstone current if there is any EU passing through it. Some machines allow a lever to be mounted directly on its block.

Raw EU values are used to measure capacity of energy storage items or blocks.

IndustrialCraft provides a number of different sources of EU.

Generator - Converts Heat to EUs. Heat is generated using various types of fuel such as Coal or Wood.

Solar Panel - Generates EU over time during the day.

Geothermal Generator - Takes in Lava and outputs EU.

Water Mill - Takes in Water and outputs EU.

Wind Mill - Generates EU over time depending on height and other variables.

Nuclear Reactor - Converts Refined Uranium to EU.

EU/t[]

EU/t means Energy units per tick. If the computer or server is able to handle all ingame calculations, the game will operate at about 20 ticks per second. If this is not the case, the clockrate will drop significantly and you will notice ingame time slowdown. If the clockrate is 10, a second in game will last as long as 2 IRL seconds.

In order to measure the amount of EU being created by one of the generators, consumed by one of the other machines, or the amount of EU passing through a cable, you must use an EU Reader. In order to use this you must right click on the block, wait for a few seconds, and right click on it again. It will then come up with the average EU/t in that block.

EU-Packet / Voltage[]

EU-Packets are the transmission containers of EUs. They represent voltage in Industrial Craft 2. This value has nothing with IRL voltage.

EU-Packets come in different sizes ranging from 1 EU to 2048 EU, unlike IC1 you may not change the EU output of storage devices.

There is no way to measure what size of packets travels through a cable or machine but they can be read from EU emitting blocks.

Emitters such as generators, storage units, and transformers can emit EU-Packets.

Cables[]

Cables can carry unlimited amounts of EU, but only EU-Packets that are the same or below of their maximum voltage. You can send unlimited amounts of 32 EU-Packets through a Copper cable but not a single 128 EU-Packet. The clue is that energy loss of a cable isn't connected to the total amount of EU/t but to every single packet. So sending 100 32 EU-Packets results in 100 times the energy loss of the cable where sending one 2048 EU-Packet only result in one time the energy loss of the cable. More on that in Voltage Efficiency.

Blutricity[]

Bluelectricity is from the redpower mod and is generated by either Solar Panels (redpower ones) or Thermopiles. This powers machines from the Redpower mod such as frame motors and blulectric alloy furnaces.

Thaum[]

Thaumcraft introduces Vis. It's essentially an ambient "natural" magical radiation that can be found in the environment itself. It can be gathered in liquid form by, amongother things, dropping various items into a Crucible. Once gathered, it's used in a manner similar to EU or MJ by various Thaumcraft Machines. This is noteworthy primarily because Thaumcraft has a converter that takes this liquid "Thaum" and produces either MJ or EU for Buildcraft and Industrialcraft machines respectively. It's certainly not an overt or easily obtainable energy source.

Heat[]

Heat is generated by burning certain materials in the Minecraft world including Saplings, Sticks, Wooden Planks, Wood, Charcol, Coal, Fences, Buckets of Lava, etc.

Converting Energy[]

Using Power Crystal's Power Converters Mod it is possible to convert between the various types of Energy in the Technic Pack. This allows for much more flexibility in design allowing you to, for example, power a Buildcraft machine with EUs.

In Techic 7.2.6, the Transformers Mod replaces the power converters. It has Electric Engines and Pneumatic Generators available for converting between EU and MJ power.

Only the Thaumic Generator can produce all three types of energy using the ThaumCraft 2 vis.